"Zero" Platformer Engine
Release Date: 2005

My goal with this was to make a simple, working engine for a game of the Platformer genre. I had a set of sprites from the Capcom Megaman Zero games, and so I decided to use those to test the engine. Notable functionality includes jumping, with a downward acceleration force acting as gravity, collision detection with all surfaces from all angles, and enemy spawning at random or fixed intervals and positions.


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