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08/18/09 Since I'll be learning C# for my job, I decided to post what I had finished of my current C++ project, Go. It's still missing a lot of features, but I plan on returning to it eventually. 07/19/09 I've started up a new personal project in C++, simply as a challenge for myself. I used to be a big fan of Go, a very strategic Chinese board game, and always wanted to make a PC version. I was never skilled enough before to come up with the algorithm, which is based around multiple recursion, but have done so now, and the game is in progress. More info can be found on the WIP page. 05/12/09 And it's back up! There were some bugs I had to work out, but I've got it working again. Shouldn't be a problem running it on any computer =) If there is though, please contact me about it. 05/11/09 Unfortunately I had to temporarily take down the download link for my SpaceShooter game. It seems that there were some problems running it for certain people. As soon as I've fixed it, it'll be back up! 05/08/09 Quick update: I've added a very in-depth description of my WIP SpaceShooter game. It explains exactly what it is I'm shooting for in terms of engine structure. That's all ^_^ 05/05/09 In preparation for applying to jobs in my field, I've put up for download both my old (Arkanoid) and current work-in-progress (SpaceShooter) C++ games, as well as some screenshots. Some BlendedPolygon projects are also starting to boil up, so hopefully I can release some news on that soon enough. |
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